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Feature · Sell

Click a marker on the store to change that section

Brikl’s Store Editor redesigns a live storefront by clicking the thing you want to change. The real store renders in front of you, every editable section carries a marker, and the marker opens the panel that controls it. No theme files, no separate preview, no developer.

Image placeholder · 16:10Store Editor — the live storefront with section markers down its edgeProduct UI, light

The whole idea

Point at it. Change it. Save.

Most storefront tools ask you to hold two pictures in your head: the settings screen you are editing, and the store those settings will produce. This one collapses them. The store is the screen.

1

The store renders live

Not a mock-up. The actual storefront at its actual address, with its real products and its real prices.

2

Markers sit on the sections

Header, navigation, lead space, cart, footer. Click one and its panel opens beside the store, already scoped to that section.

3

Changes hold until you save

The bar shows unsaved work, revert undoes it, and panels say plainly that changes publish with the next deploy.

Image placeholder · 21:9Store Editor — a marker clicked, its panel open beside the live storeProduct UI, light

Every section, and what its panel holds

Seven markers cover the storefront from the top of the header to the copyright line — including the parts of a store that usually get skipped because nobody knows where they are configured.

1

Header

The store's name, its bar, and what sits in it.

The store name is treated as type, not as a setting: font, size, weight, case, letter spacing, color, outline and text shadow. The bar behind it takes its own color — transparent included — and a shadow. Search, help and cart are switches. Below them sit the logo and the storewide style: the font the whole store inherits, and the page background.

2

Navigation

The menu bar and how it behaves.

Bar color, alignment, density and uppercase tabs on the appearance side. On the behavior side: whether there's a home tab, whether categories open as dropdowns, whether the bar sticks below the header as you scroll, and whether menus open on hover or on click.

3

Lead space

The first thing a shopper sees.

One slide or several. Each carries an image, a tag, an eyebrow, a headline, a description, and two buttons — each button pointed at a product, a category or an external link, with its own label. The panel names which slide you are editing, so a carousel never becomes a guessing game.

4

Catalog hub

The landing page in multi-store mode.

Its eyebrow, heading and intro text, then how the catalog cards lay out — column count, whether the logo tile is tinted or neutral, and whether cards carry a meta line. This is the page a shopper meets when one store fronts several catalogs.

5

Catalog configuration

Which catalogs appear on the hub.

A list with a switch per catalog, showing whether each one is live yet and its reference. Ordering is drag-and-drop, and the panel says how many of the available catalogs are currently on the hub.

6

Cart drawer

The panel that slides out at the decisive moment.

Its theme, whether the page dims behind it, its title, the currency label, the checkout button's wording and what an empty cart says. Plus the incentives: a note above checkout, and whether a shipping estimate row is shown.

7

Footer

The half of the store nobody budgets time for.

Brand blurb and footer color; contact name, email, phone, address and opening hours; the trust bar, payment badges and newsletter signup as switches with their own copy; and the legal row — terms, privacy, refund policy and the copyright line, each pointed wherever it should go.

Image placeholder · 16:10Store Editor — the Header panel: store name type, bar color, actions, logoProduct UI, light
Image placeholder · 16:10Store Editor — the Footer panel: brand, contact, sections and legal linksProduct UI, light

How deep it goes

The store name is typography, not a text box

Font, size, weight, case, italic, underline, letter spacing, color, outline and text shadow — all of it on the store name alone. Leave the font blank and it inherits the storewide one; set it and this element overrides.

That pattern runs through the editor. A storewide font and background sit underneath everything, and any section can depart from them where a brand needs it to. Which is how a client’s store ends up looking like the client rather than like a template with their logo dropped in.

Color pickers offer the brand palette, a transparent option where transparency makes sense, and a custom picker for the case where it doesn’t.

Image placeholder · 3:4Store Editor — the store name's type controls: weight, case, spacing, outline, shadowProduct UI, light

Why editing in place matters

The point isn’t that it looks nicer. It is that the loop between wanting a change and seeing it is one click long.

The preview is the store

Not an approximation of it. The canvas renders the real storefront at its real address, so what you are looking at is what a shopper gets.

Markers, not a file tree

Each editable section carries a marker on the store itself. You click the thing you want to change rather than working out which file or setting governs it.

Nothing goes out until you save

The bar tells you there are unsaved changes, and a revert puts the store back. Changes publish with the next deploy — so experimenting is free.

Three widths, one store

Switch between desktop, tablet and phone from the bar underneath. You are checking the same storefront at another size, not previewing a separate mobile theme.

Single store · Multi store

One storefront, or several behind one front door

A toggle at the top of the editor switches which one you are designing. It is the same editor and the same panels either way.

Single store

The storefront a shopper lands on: header, navigation, a lead space, products, a cart drawer and a footer. One brand, one range, one address.

Multi store

Shoppers land on a catalog hub and choose. Each catalog is then its own storefront with its own products, pricing and decoration rules — and everything you configure for a single store applies inside each of them. You design the hub in the same editor: its heading, its intro, and how the catalog cards lay out.

Multi Store →
Image placeholder · 21:9Store Editor — the catalog hub in multi-store mode, with its panel openProduct UI, light

Frequently asked questions

What is the Brikl Store Editor?
It is how you redesign a live storefront: the real store renders in the canvas, each editable section carries a marker, and clicking a marker opens the panel that controls it. There are no theme files, no separate preview and no ticket to whoever built the store — you change the thing by clicking on it.
Do I need a developer or a designer?
No. Every control is a field, a switch or a swatch — fonts, colors, spacing, section copy, button targets. A store's header, navigation, hero, cart drawer and footer are all configured this way, and the person who owns the account can do all of it.
Which parts of the store can I edit?
The header and the store name's type, the navigation bar and its behavior, the lead space and its slides, the catalog hub and which catalogs appear on it, the cart drawer, and the footer — including the trust bar, newsletter signup, contact details and legal links.
Is what I see actually what shoppers get?
Yes. The editor renders the live storefront rather than an approximation of it, at its real web address, which is why there is no separate preview mode to fall out of sync.
Do my changes go live immediately?
No. Edits are held until you save, the bar shows when there are unsaved changes, and panels state that changes publish with the next deploy. A revert puts the store back to where it was.
Can I check the store on mobile?
Yes. A switcher at the bottom of the editor moves the canvas between desktop, tablet and phone widths. It is the same storefront at another size — there is no separate mobile theme to keep in step.
What is the difference between single store and multi store?
A single store is one storefront. Multi store fronts several catalogs behind one shell: shoppers land on a catalog hub and choose, and each catalog behaves as its own storefront with its own products, pricing and decoration rules. Everything you configure for a single store applies inside each of them.
Can I set where the hero buttons go?
Yes. Each button on a lead-space slide has its own label and its own target — a product, a category or an external link — set in the same panel as the headline and image.
Can I change the wording of the cart and checkout?
Yes. The cart drawer's title, its currency label, the checkout button's wording, the empty-cart message and an optional note above checkout are all editable, along with whether a shipping estimate row appears.

Design a storefront by clicking on it

No credit card, no subscription. 3.5% when you make a sale.