Design Templates are SVG files based on UV maps of your 3D models. Design templates are the base designs that you can modify using BRIKL 3D Configurator by changing colors or adding prints.
This guide has been written specifically for Adobe Illustrator. You can use other design software like CorelDraw. Please contact BRIKL for more information.
Before creating an SVG design template in Illustrator, you must first download the UV map as an SVG file from the BRIKL Dashboard. This file is what we call the “Base template” in BRIKL.
IMPORTANT: The first step is to download the UV map as an SVG file from BRIKL. We highly recommend doing this even when you have created and uploaded your own 3D model and UV map to BRIKL. Doing so will ensure that you always create your design templates based on the correct UV map.
1. Navigate to the BRIKL Dashboard
2. Select Design on the left-hand side menu
3. Choose your product and select the option to open inside the Studio Editor
4. Go to Studio Settings
5. Select Assets
6. Scroll down to Base template
7. Download the SVG file
IMPORTANT: The SVG file is a large file that may take some time to download.
After you click Download, it will open up a new tab in your browser.
Open your SVG file in Illustrator.
IMPORTANT: Each product has its own unique pattern layout. Do not change the position of the pattern pieces. Changing the position will make it no longer compatible with the BRIKL UV map that is available in the system.
IMPORTANT: Each product has its unique artboard size. Do not change the artboard size. Changing the artboard size will make it no longer compatible with the BRIKL UV map that is available in the system. You can check the artboard size in Illustrator by going to Document Setup.
You must create different layers with specific naming which can be recognized by BRIKL software when importing the design template back into the system. There are two different types of layers:
IMPORTANT: Do NOT group elements
Instead of grouping, you can optionally create a Compound Path to reduce the number of elements of a logo of the vector shape.
IMPORTANT: Compound paths can only merge paths with the same color. You can undo a compound-path by right-clicking the path and then releasing the Compound path.
There can be multiple color layers.
Color layers contain all the base colors that are separated from each other in individual layers. Colors are customizable by the end-user.
The layer name should follow this naming convention: COLORZONE-(number). For example, COLORZONE-1, COLORZONE-2.
If your design uses strokes and you want the strokes to be customizable. You will first need to expand the strokes and transform them into a shape.
Your stroke is now an object that can be filled with color in the BRIKL 3D Configurator.
IMPORTANT: When you create a design that covers a seam line (e.g. zipper on the front panel), you must make sure to separate the design into two parts (for each side of the seam line).
IMPORTANT: When using a clipping mask make sure no group has been created inside the mask.
IMPORTANT: Make sure to write the color name in UPPER CASE and check the spelling, else it cannot be recognized by BRIKL software.
There can be multiple view layers.
The view layer contains parts of the design that cannot be customized. An example would be an embedded image, logos or artwork.
Images in the view layer can be either PNG or SVG.
IMPORTANT: Make sure to write the view name in UPPER CASE and check the spelling, else it cannot be recognized by BRIKL software.
IMPORTANT: Make sure to embed any images added to your design template. Otherwise your image will not be added to your SVG export.
IMPORTANT: When using a pathfinder to crop a specific design, sometimes it will leave an invisible outline. To identify this, simply ungroup the cropped design, locate the outline in the layer and delete it. An invisible outline can affect the pattern if not removed and will lead to errors when uploading it back into the BRIKL system.
IMPORTANT: Using a pathfinder will automatically group the objects. We need to avoid this. Therefore after using pathfinder, make sure to ungroup the objects and use the compound path method.
To convert objects to an image in Illustrator:
After you have created your template, the next process is to save it as an SVG.
Finally, you are ready to upload the SVG design template
You can name each of the zones,
IMPORTANT: If you don’t name the zones, the names of the color zone layers will be the default names (e.g. COLORZONE-1).
You can assign a material to each zone. Each material is associated with a color palette. You can learn how to create a color palette here.
Assign a color palette and materials to each COLORZONE on your design.
IMPORTANT: You can create different color palettes for each design template.
For example, in case you have 3 design templates and 2 different materials (e.g. fabric and zipper):
Once done, refresh and preview your design.