How to add a Design template?

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Design Templates are SVG files based on UV maps of your 3D models. Design templates are your base designs that you can modify using BRIKL 3D Configurator by changing the color or adding prints.

IMPORTANT: The first step is to download the UV map as an SVG file from BRIKL. We highly recommend doing this even when you created and uploaded your own 3D model and UV map to BRIKL. Doing so will ensure you always create your design templates based on the correct UV map.

IMPORTANT: This guide has been written specifically for Adobe Illustrator. Should you use other design software like CorelDraw, please contact BRIKL for more information.

How to create a Design Template

Use the BRIKL Template Creator for SIMPLE templates:

You can create simple design templates in the Design Room by adding colors to each of the parts by using a color picker. By coloring the different parts, BRIKL will recognize them as groups.


Use your design software to create COMPLEX templates:

For more complex design, you need to use design software, like Illustrator.

Step 1 - Download the UV map from BRIKL

Before creating an SVG design template in your design  software (e.g. Illustrator), you must first download the UV map as an SVG file from the BRIKL Dashboard. This file is what we call the “Base template” in BRIKL.

  1. Go to your Dashboard
  2. Select Design on the left hand side menu
  3. Choose your product and select the option to open inside the studio editor
  4. Select Product Assets
  5. Scroll down to Base template
  6. Download the file
BRIKL - Add a design template
Go to your Dashboard

BRIKL - Add a design template
Select Product Assets

BRIKL - Add a design template

IMPORTANT: The SVG file is a large file that may take some time to download.

Step 2 - Save SVG  

After you click Download, it will open up a new tab in your browser.

  1. Right-click on the page
  2. Choose Save As
  3. Make sure that the "Save As" type is an SVG Document.
  4. Press Save to get your SVG.

Now you are ready to edit the SVG template in Illustrator

BRIKL - Add a design template
SVG file download


Step 3 - Open SVG File in Illustrator

Open your SVG file in  Illustrator,

  1. You will notice multiple lines: stichting line, cutting line and possibly the sublimation line. The distance between the stitching line and the cutting line is what is called the “seam allowance”.
  2. Keep the most outer line which is either the cutting line or the sublimation line.
  3. Remove all other lines.

BRIKL - Add a design template
Open UV map in Illustrator

BRIKL - Add a design template
Illustrator artboard size

IMPORTANT: Each product has its own unique pattern layout. Do not change the position of the pattern pieces. Changing the position will make it no longer compatible with the BRIKL UV map that is available in the system.

IMPORTANT: Each product has its own unique artboard size. Do not change the artboard size. Changing the artboard size will make it no longer compatible with the BRIKL UV map that is available in the system. You can check the artboard size in Illustrator by going to Document Setup.

Step 4 - Create a Design Template in Illustrator

a) Create layers

You must create different layers for each file which can be recognized by BRIKL when you import the design template back into the system. There are three different types of layers:

LOGOZONE layer

  • There is a single logo layer.
  • The logo layer contains all the logos that you want to add to the design template. Logos inside of the logo layer are non-customizable by the end-user.
  • Logos can later on be made visible or be hidden on the design template in the BRIKL software. This makes a logo layer different from the view layer (see below), since elements in the view layer will always be visible by default.
  • The layer name is “LOGOZONE”.  IMPORTANT: Make sure to write the layer name in UPPER CASE and check the spelling, else it cannot be recognized by BRIKL software.

BRIKL - Add a design template
Layering

COLORZONE layer

  • There can be multiple color layers.
  • Color layers contain all the base colors that are separated from each other in individual layers. Colors are customizable by the end-user.
  • The layer name is COLORZONE-(number). For example, COLORZONE-1, COLORZONE-2.

BRIKL - Add a design template

IMPORTANT: Make sure to write the color name in UPPER CASE and check the spelling, else it cannot be recognized by BRIKL software.

VIEWZONE layer

  • There is a single view layer.
  • The view layer contains parts that cannot be customized. An example is 'embedded images'.

IMPORTANT: Make sure to write the view name in UPPER CASE and check the spelling, else it cannot be recognized by BRIKL software.

IMPORTANT: Please maintain the correct sequence of the layering. For example:
LOGOZONE
COLORZONE-1
COLORZONE-2
COLORZONE-3
VIEWZONE

IMPORTANT: When you only want to add a color layer, you can remove the logo zone and view zone layers from your file.

b) Do NOT group elements

Make sure not to group any elements within the logo layer. Grouping elements for logos or any other vector shapes will make the file UNREADABLE by BRIKL software.

Make sure also not to group any colors within the color layer. Grouping color elements will make the file UNREADABLE by BRIKL software.

Instead of grouping, you can optionally create a Compound Path to reduce the number of elements of a logo of vector shape.

  • Select the objects you want to group, right-click on it
  • Choose Make Compound Path

BRIKL - Add a design template

IMPORTANT: Compound paths can only merge paths with the same color. You can undo a compound-path by right-clicking the path and then releasing the Compound path.

c) Keep ALL your logos in one layer

In case you have multiple logos for your design, you must make sure to keep them in the same logo layer.

d) IMPORTANT things to remember when creating your colorzone layers

Clipping mask versus Pathfinder

When creating a colorzone, make sure not to use clipping masks since this is not supported by BRIKL software.  Instead, you can decide to use the pathfinder. You can find Pathfinder in the Window tab. Please note that this is optional - you do not need to use pathfinder to create a design template.

  1. Select the pattern you wish to add the color to
  2. Create a square filled with the color
  3. Go to pathfinder and select the option Crop

IMPORTANT: When using a pathfinder to crop a specific design, sometimes it will leave an invisible outline. To identify this, simply ungroup the cropped design, locate it in the layer and delete it. An invisible outline can affect the pattern if not removed and will lead to errors when uploading it back into the BRIKL system.

IMPORTANT: Using pathfinder will automatically group the objects. We need to avoid this. Therefore after using pathfinder, make sure to ungroup the objects and use the compound path method.

IMPORTANT: Non-customizable objects like images can be converted into images to reduce the size of the file and prevent the software from lagging when loading the 3D.

To convert objects into an image :

  1. Select the objects
  2. Then hover over to Object & Rasterize
  3. On background, select transparent fill
  4. Then Ok


Step 5 - Save the finished template as an SVG

After you created your template, the next process is to save it as an SVG.

  1. Go to File, Save As
  2. Then go to Save as type and choose SVG(*.SVG)
  3. Select the Use Artboards then Save
  4. The SVG option will come up. Select Image Location
  5. Change it to Preserve & select “Preserve Illustrator Editing Capabilities”
  6. Then, click Ok

BRIKL - Add a design template


Step 6 - Upload the design template

Finally, you are ready to upload the SVG design template

  1. Go to the dashboard and select the Design.
  2. Select the product from the top bar
  3. Go to Design Templates
  4. Drag and drop your file
  5. Add a number for your template

BRIKL - Add a design template


Step 7 - Naming the zones

You can name each of the zones,


IMPORTANT: If you don’t name the zones, the names of the color zone layers will be used as the default names (e.g. COLORZONE-1).

Step 8 - Assigning materials and colors

You can assign a material to each zone. Each material is associated with a number of colors.

In order to assign materials and colors, you must first create a material library and a color library in. You must then assign the colors to each material.

BRIKL - Add a design template


IMPORTANT: You can create different color palettes for each design template.
For example, in case you have 3 design templates and 2 different materials (e.g. fabric and zipper):
Material 1 - Design Template 1:  Colors
Material 1 - Design Template 2:  Colors
Material 1 - Design Template 3:  Colors
Material 2 - Design Template 1:  Colors
Material 2 - Design Template 2:  Colors
Material 2 - Design Template 3:  Colors


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